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Keylight 1.2 out of memory
Keylight 1.2 out of memory









keylight 1.2 out of memory

I have disabled Bosschecklist, and hamstar helpers have been disabled, but I haven't played yet to see if it still crashes. Wing slot is new and crashes happened before it. This isn't the first time but I'm tired of it happening.īossChecklist, Calamity, ElementsAwoken, Hamstar helpers, MagicStorage, MacstacExtra, RecipeBrowser, SacredTools, ThoriumMod, VienMiner, WingSlot, WMITF You'll have to find which mod is consuming lots of memory, and contact the devs or remove it.

keylight 1.2 out of memory

System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.Īt System.GC._ReRegisterForFinalize(Object o)Īt System.GC.ReRegisterForFinalize(Object obj)Īt .Texture2D.GetManagedObject(IDirect3DTexture9* pInterface, GraphicsDevice pDevice, UInt32 pool)Īt .TextureCollection.get_Item(Int32 index)Īt .Texture2D.CopyData(Int32 level, Nullable`1 rect, T data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)Īt .SetWaveMaskData(Texture2D& texture)Īt .StepLiquids()Īt .PreDraw(GameTime gameTime)Īt (GameTime gameTime)Īt .DrawFrame()Īt .HostIdle(Object sender, EventArgs e)Īt .OnIdle()Īt .RunOneFrame()Īt .ApplicationIdle(Object sender, EventArgs e)Īt .(Int32 grfidlef)Īt .(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)Īt .ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)Īt .ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)Īt .Run(Form mainForm)Īt .Run()Īt .RunGame(Boolean useBlockingRun)Īt (String args, Boolean monoArgs)Īt (String args) Finally, to assess if the “small” bias was due to stimulus generalization, we compared zero-peck trials and trials with small response requirements (ranging from one to four) and found a discontinuity between zero and non-zero samples that may seem to be at odds with a generalization account.: Silently Caught Exception: Performance in the two situations differed and, on zero-peck trials, a bias towards the “small” choice was found.

keylight 1.2 out of memory

It has been suggested that the end result of a delay may be similar to presenting no sample to begin with, so we compared preferences following a delay and following trials where no pecks were required. On average, delayed choices reflected indifference between the choices, but individual analyses showed different biases, replicating previous findings. Subsequently, accuracy was tested in delayed matching, with the delay spent in darkness, contrarily to previous studies, that used illuminated delays. In a symbolic matching-to-sample task, pigeons learned to discriminate between 5 and 15 key pecks (samples): different choices were correct following the smaller and the larger response requirements.











Keylight 1.2 out of memory